This is the Media Program of Study introductory course and part of the Media Program of Study. Beginning Media is the entry‐level course in which students learn to use video cameras and edit video on the Adobe CS5 Suite software utilizing the Adobe curriculum framework. Students learn to communicate effectively by writing scripts, planning productions, and editing a variety of products. Technically, students learn how to operate video and audio equipment, including cameras, various types of microphones, mixers, sound processors, and computer applications. This course also introduces students to studio production in the GBHS TV and Sound Studio. May be repeated for credit. There are personal materials costs including SD cards and USB Drives. The instructor will give you specific information within the first week of the course. This course is the prerequisite for IB Film. Students may petition to skip Beginning Media and take IB Film by providing preexisting evidence of course knowledge.

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    This is the Media Program of Study course concentrator and part of the Media Program of Study. This International Baccalaureate Group 6 Film course will enable students to explore film history, theory, and genre in a variety of cultures in order to achieve an international understanding within the world of film and TV. Students will learn and apply film terms, analyze sequences and whole films, write screenplays, and produce trailers and short films. Students will work with and master high level production equipment. As the course encapsulates all aspects of a Bachelor of Arts program in film studies, this is an excellent choice for a student interested in communications, media and TV studies, and film studies. The major activities will include creating a documentary script, giving a presentation about a film history or film theory topic, and making a short film.

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    Students will continue to develop their artistic design, storytelling, and advanced animation techniques. Topics will include sophisticated modeling, advanced lighting, materials, character rigging, special effects, and particle systems. The class culminates in a large professional quality small group animation. This course allows students to advance their creative talents.

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    The major focus of the IED course is to expose students to the design process, research and analysis, teamwork, communication methods, global and human impacts, engineering standards, and technical documentation. Students use 3D solid modeling design software to help them design solutions to solve proposed problems and learn how to document their work and communicate solutions to peers and members of the professional community.

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    This course should introduce students to the fundamental design and development aspects of civil engineering and architectural planning activities. Application and design principles will be used in conjunction with mathematical and scientific knowledge. Computer software programs should allow students opportunities to design, simulate, and evaluate the construction of buildings and communities. During the planning and design phases, instructional emphasis should be placed on related transportation, water resource, and environmental issues. Activities should include the preparation of cost estimates as well as a review of regulatory procedures that would affect the project design.

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    Exploring Computer Science provides an engaging introduction to the world of computer science that aligns with many career pathways. The course consists of six hands-on and project-based exploratory units—Introduction to Computing (Hardware and Software), Human Computer Interaction (Internet and Artificial Intelligence), Problem Solving (Computational Thinking and Algorithms), Programing (using scratch, JavaScript and Python), Web Design, and Robotics (LEGO Mindstorm EV3). Course material will show how computing enables innovation in multiple career paths, and will cover ethical and social issues as well. Through a career research project and job shadow opportunity, students will identify and explore many of the lucrative and high demand jobs throughout the world of technology. Computing is involved in virtually every field of study, career, and aspect of society. Whatever you plan to study in college or pursue as a career, you will need the knowledge and skills found in this course.

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    The GBiT program (course name “IT Essentials”) is a student-run business and technology organization that provides technical services to GBHS staff and students. GBiT students will learn how to set goals, take initiative, manage time and projects, work in teams, work with clients, and evaluate their own progress and performance. Students will apply for positions in one of the following GBiT groups, which are directed by student managers: Tech (support, Training, Innovation), Web Design, Marketing and Development, or Cyber Security. Students in the Tech group will provide tech support throughout campus and may prepare to earn Comp TIA A+ Certification, students in Marketing and Development will promote GBiT, train staff on campus, and prepare for Google Certifications, students on the Web Team will develop web design skills and work on the GBHS and client sites, and students in Cyber Security will complete in the Cyberpatriot completion. Guest speakers and trainers from local tech companies will help enhance and support this business environment as students serve the GBHS campus. Through a career research project and job shadow opportunity, students will identify and explore many of the lucrative and high demand jobs throughout the world of technology.

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    This is the Media Program of Study capstone course and part of the Media Program of Study. Students must go through an interview process in the spring after course selection that includes faculty screening and formal interviews. Students must sign a Code of Conduct agreement to remain in the course. Students will apply the skills learned in IB Film to write scripts, film, produce, and edit to the production of projects, programs, and broadcasts in the GBHS Studio. Students choose an area of video production to focus on to build their personal video reels. Students will learn to work in production teams as Directors, Producers, on‐air Talent, Audio Engineers, Switchers, Graphics Technicians, etc., as they produce programs, the school video bulletin, the GraniteBayToday.org online TV website, live online sports productions, and a wide range of outside of the classroom professional opportunities and internships in the field of video production. The class will also participate in the STN (Student Television Network) annual convention and competitions. There are personal materials costs including SD cards and USB Drives. Extra outside class time will be needed to complete projects. Students are encouraged to take this course multiple times. Students may petition to take Advanced Media by providing preexisting evidence of course knowledge. Advanced Media may be taken during a period outside the normal class period.

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    3D Animation is designed for students interested in integrating technology and art. This beginning course will give students the artistic knowledge and technology skills needed to create 3D computer animations. Students will learn design techniques, modeling, character design, texturing, and animating objects for movies. Students will learn industry standard software.

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    This course utilizes Vex Robotics to expose students to major concepts they’ll encounter in a postsecondary engineering course of study. Students employ engineering and scientific concepts in the solution of engineering design problems. They develop problem-solving skills and apply their knowledge of research and design to create solutions to various challenges, documenting their work and communicating solutions to peers and members of the professional community.

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    In this capstone course, students work in teams to design and develop an original solution to a valid open-ended technical problem by applying the engineering design process. After carefully defining the problem, teams design, build, and test their solutions while working closely with industry professionals who provide mentoring opportunities. Two possible projects that will be closely involved in this course are the Shell Eco-Marathon car and FIRST Robotics.

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    In a hands-on, project-based learning environment, students in AP Computer Science Principles will explore the seven big ideas of computing: creativity, abstraction, data and information, algorithms, programming, the Internet, and global impact of technology. Students will follow UC Berkeley’s engaging curriculum, Beauty and Joy of Computing. This course teaches programming through an engaging programming language called SNAP!, one of the friendliest programming languages ever invented. It’s purely graphical, which means programming involves simply dragging blocks around to build code instead of writing lengthy syntax-intensive programs. Students will then apply these skills to develop Apps through MIT’s App Inventor, program, 3 different types of robots, and explore the programming language Python. But this course is far more than just learning programming concepts. We focus on some of the “Big Ideas” of computing, such as abstraction, design, recursion, concurrency, simulations, and the limits of computation. We show some beautiful applications of computing that have changed the world, talk about the history of computing, and where it will go in the future. Upon successful completion of the course, students will be well-prepared to take College Board’s other AP course in computer science: AP Computer Science A (Java).

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    This course is for returning students (usually managers) who are continuing with the GBiT program. Embedded within the GBiT classroom, Tech Leadership students will manage the program through leadership positions in one or more of the GBiT functional groups. Student managers, who must first complete the GBiT course, will lead a GBiT group by setting and achieving goals, training students, leading and evaluating students, engaging with customers (GBHS staff and students), and managing projects. Other requirements will include the study of leadership theory, including reading outside textbooks, writing formal reports and case studies, developing evaluations and goals, communicating effectively, problem-solving, maintaining integrity, and thinking critically. Students will need to spend extra hours working after school. Student leaders may receive training from local tech industry partners, specifically in leadership and management principles, including project management, goal setting, evaluating employees, customer engagement, time management, public speaking, and conducting effective meetings. If students are seeking to be leaders or managers in any business (not just technology), this course will provide ample opportunity to develop management skills in a real world environment through the actual conducting of a business organization on campus.

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